Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Tuesday, October 21, 2014

Teaching in the Cloud

The Office of Faculty Development (OFD), Faculty Technology Center and Extended University Programs will be hosting the 2nd annual Teaching with Technology Symposium on Feb. 25th.  Last year was the first event and it was very successful.  Our keynote speaker was Kevin Abbott, from Media Services, who is also a game designer.  He talked about using gaming principles in the classroom.  He and I also co-facilitated a Game Your Classroom Institute last June.  What fun that was!!!!

This year's event theme is "Teaching in the Cloud" - using cloud programs and apps to support effective teaching and learning.

In my EDT5410 class this semester, we've been exploring a number of cloud computing programs and discussing ways they can be used in the classroom; social bookmarking using Diigo or another program, RSS readers, and wikis for collaboration.

What are some other cloud computing resources that could be used in a learning environment?

Sunday, October 12, 2014

I'm a little crazy but....

I love to learn and even after earning a doctorate I continue to want to learn new things.

Last year I got into Game Design for education.  We have a game designer on campus, Kevin Abbott, who designed Broncoland.  I helped facilitate a Game Your Classroom Institute last summer.  A week long intensive during which we learned about what makes a good game, which content is appropriate for a game environment and then we built a couple of games.  The fun part about the institute was that each day, Kevin brought in a different game. We played the game and then talked about the elements of the game. It was incredibly interesting.  Unfortunately, we only have 4 instructors participate.  But we will offer it again this summer and hope to have more interest.

Two years ago, I became interested in gaming for education as a result of creating an online resource course for supporting our part-time instructors.  There's really good content in there but we have not been successful in driving traffic to the course over the past two years.  So I kept thinking that maybe if we made it more fun, more like a game, that maybe it would catch on.  So I took a Game Design MOOC (Massive Open Online Course) through Coursera and taught by a professor at Carnegie Mellon University.  It was interesting but I failed to complete the course because I was too busy.

So to repeat my same mistake (ha ha!) I signed up for another MOOC through EdX called Introduction to Game Design.  It starts on Oct 22, so I have a week to get it into my schedule, FIRMLY into my schedule, meditate on my reason and purpose for taking this course, talk to Kevin about the course, and make posts here in this blog on what is happening in the course.  That might, just might, give me a fighting chance of completing the course.

Want to help keep me accountable to my commitment?  Ask me how it's going!